You can see that in action in the video below. Expending three triggers a flashy special attack. Expending one level of Blast allows the player to swap in reserve characters if there are more than four in the party. There’s also a Blast Gauge that counts up from zero. Dodging enemy attacks at just the right point can cause Souls to drop on the field, ready for pickup. Exploiting enemy weaknesses puts them back. Performing special attacks or getting hit with certain enemy attacks will take dots away. The Soul Gauge is a series of five dots that determine how many actions a character can take in battle. The free movement is important, as the game’s Soul Gauge system depends on it. Tales‘ signature active combat system, the Linear Motion Battle System (LMBS) is a bit more liberated this time around, allowing the players to roam freely about the field and rotate the camera around the action while in battle. Loveable, murderous rogues.Īnd they’re murdering things in a lovely new way. It’s an emotional journey draped in darkness, and it makes the characters in Tales of Berseria some of the most compelling the series has seen. Velvet and friends’ rough edges do soften eventually, but it’s a lengthy process that unfolds over a couple dozen hours via cutscenes and the series’ signature 2D conversations. This is a group of people who aren’t too worried about setting the odd coastal town on fire to make a clean getaway. This is not a group of good people doing good things. The game’s theme is reason versus emotion, but reason gets its arse kicked more often than not. If you’re expecting a story in which a woman filled with rage and hate and the need for revenge sees the futility of her ways early on and dedicates herself to a noble cause, Tales of Berseria will surprise you. I may have changed some of their clothing. Eleanor Hume is a playable character from Tales of Berseria. From left to right: Velvet, Laphicet 2, Eizen the pirate, Rokurou the swordsman, Magilou the witch and Eleanor the reluctant exorcist.
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